In Dungeon Lords, you are an evil dungeon lord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.
Each turn, players use a hand of cards to choose where to place their workers. Actions vary from mining gold, hiring monsters, buying traps, etc. Each action has three spots available – with each spot having different effects (e.g. mining gold lets you mine more gold in each spot).
When using the cards, two cards will become locked and will not be able to be used next turn.
There are 4 turns to place actions for each game “year” and two game years in a whole game.
Each turn is identified as a “season”. Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare.
At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare.
Finally, at the end of each year, the heroes will travel down into the dungeon to fight.
Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.
Progress Board (with a Building side and a Combat side)
Distant Lands Board
4 two-sided Dungeon Boards (in 4 colors)
32 Orders Cards (8 in each color)
8 Overview Cards (2 in each color)
18 Combat Cards
27 Trap Cards
9 Special Event Cards
24 Monster (or Ghost) Tiles
16 Room Tiles
32 Adventurer Tiles
2 Paladin Tiles
3 Event Tiles
42 Tunnel Tiles
3 Troll Tokens
20 Item Tiles
12 Minion Figures (3 in each color)
4 Evil Counters (1 in each color)
Starting Player Token
about 40 Imp Figures
about 30 Food Tokens
about 30 Gold
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